QBCORE
QBX
ESX
Project Cars
£23.99
Protected by Cfx.re asset escrow system
The Ultimate Project Car Rebuilder brings a full restoration experience to your FiveM server. Players can start from a blueprint, hunt down missing parts, and install more than 25 components using tools, skill-based minigames, and custom logic you define. Every vehicle class uses its own engine setup, and finished builds register back to the player who started the project. With full support for all frameworks and inventories via dirk_lib, colour customisation, tool durability, dynamic part configs, and world loot for blueprints, this is one of the most customisable and immersive vehicle-building systems available. Designed for performance with a 0.00ms idle, it slots cleanly into any server, big or small.
Features
Build Cars From the Ground Up
Players rebuild full vehicles piece by piece from a blueprint.
25+ Required Parts
Every project car requires over 25 individual components.
Customisable Part Logic
Define onAdd and onRemove behaviour per part.
Skill-Based Installation
Optional minigame required for fitting parts.
Tool & Durability System
Configure tool requirements and breakage chances.
Unique Engines Per Vehicle Class
Each vehicle class uses its own engine configuration.
Colour Customisation
Choose exact colours using ox_lib’s colour picker.
Full Ownership Transfer
Completed vehicles register to the original blueprint owner.
Find Blueprints & Parts in the World
Search wrecked vehicles around the map for rare parts.
Massive Config & Framework Support
Supports every inventory and framework Dirk Lib supports.
0.00ms Performance
Fully optimised with near-zero idle usage.
Build Cars From the Ground Up
This system lets players turn a broken-down wreck into a fully restored ride by installing parts one at a time. Every build starts from a blueprint item, and each component has its own logic, tools, and requirements. The entire experience feels hands-on and rewarding, giving players a real progression path as they bring a project car back to life.
25+ Required Parts
Out of the box, project vehicles use more than 25 parts that must be installed before the car can be completed. If you want even more complexity, the config allows you to freely add new parts or adjust which components are required for specific vehicles.
Customisable Part Logic
Every part has its own <code>onAdd</code> and <code>onRemove</code> functions, letting you create custom behaviour for installation, removal, durability, tools, failures, or any additional logic your server needs. This system can be shaped to fit literally any style of gameplay.
Skill-Based Installation
For added depth, you can require a minigame when installing certain parts. The script ships with ox_skillcheck support by default, but you're free to switch to any minigame or challenge your server prefers. Tougher parts can demand harder checks or specific player tools.
Tool & Durability System
Every part can require specific tools to install it, and each tool can have its own power level, durability, and breakage logic. This gives mechanics and players a real sense of progression as they upgrade their equipment to tackle harder project builds.
Unique Engines Per Vehicle Class
Engines are not one-size-fits-all. Every class of vehicle—compacts, muscle, sports, off-road, and more—uses its own engine profile. This makes restorations feel grounded and encourages players to specialise in certain types of vehicles.
Colour Customisation
Players can set a custom paint colour for their project car using the ox_lib input dialog’s built-in colour picker. Whether they want factory-spec or something loud and custom, the system supports full RGB selection.
Full Ownership Transfer
Once all required parts are installed, the vehicle can be taken off the stands and becomes a fully drivable, registerable car. Ownership automatically transfers to the player who placed the original blueprint, preventing exploitation or stolen builds.
Find Blueprints & Parts in the World
Players can explore wrecked or abandoned vehicles around the map to find new blueprints, rare parts, or missing components for their build. Everything is configurable — spawn rates, loot pools, zones, cooldowns, and more.
Massive Config & Framework Support
The system automatically integrates with any framework or inventory that <code>dirk_lib</code> supports, and you can override or extend any framework functions you want. This gives servers total freedom to shape how project cars interact with their existing systems.
0.00ms Performance
The script idles at 0.00ms, even with multiple active project cars and ongoing restorations. Everything is handled efficiently server-side, ensuring stable performance across all server sizes.








